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<title>nvseal's CGPortoflio Gallery</title>
<link>http://nvseal.cgsociety.org/gallery/</link>
<description>nvseal's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Towers</title>
	<link>http://nvseal.cgsociety.org/gallery/756579</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g71/299971/299971_1240596237_small.jpg"><br><br>Created and rendered in Terragen 2 with some post work with curves, contrast and blur. You can check out the full size version here - http://fc04.deviantart.com/fs45/f/2009/114/f/4/Towers_by_nvseal.jpg ]]>
	</description>
	<pubDate>Fri, 24 Apr 2009 13:04:00 +0000</pubDate>
	</item>
	<item>
	<title>The Celestial</title>
	<link>http://nvseal.cgsociety.org/gallery/631443</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1210784167_small.jpg"><br><br>Rendered in Terragen 2. The starfield was rendered using TG 2 but was imported from another source. I used photoshop to add the lensflare. I had several possible versions at different rotations that I thought about uploading but I decided on this one. Hope you like it. ]]>
	</description>
	<pubDate>Wed, 14 May 2008 16:56:12 +0000</pubDate>
	</item>
	<item>
	<title>Canyon Pass</title>
	<link>http://nvseal.cgsociety.org/gallery/619332</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1207853890_small.jpg"><br><br>Made in Terragen 2. Created by the combination of a ter of the grand canyon and procedural fractals. I may re-render this image upon the introduction of transperency in TG 2. At that time I will add more displacements to he canyon wall for added interest. I did some small postwork with the contrast and saturation. C &amp; C welcome.]]>
	</description>
	<pubDate>Thu, 10 Apr 2008 18:58:16 +0000</pubDate>
	</item>
	<item>
	<title>Mars Surface Test 1</title>
	<link>http://nvseal.cgsociety.org/gallery/617102</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1207328707_small.jpg"><br><br>Rendered in Terragen 2 as a test render of the martian surface for movie project in Germany. I did some postwork with the contrast and saturation. Check out the full size. C &amp; C welcomed.]]>
	</description>
	<pubDate>Fri, 04 Apr 2008 17:05:10 +0000</pubDate>
	</item>
	<item>
	<title>Dust Storms</title>
	<link>http://nvseal.cgsociety.org/gallery/600713</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1204034985_small.jpg"><br><br>Created and rendered completely in Terragen 2. Postworked with an extremely minor contrast change. Hope you like it. ]]>
	</description>
	<pubDate>Tue, 26 Feb 2008 14:09:48 +0000</pubDate>
	</item>
	<item>
	<title>Planetery Cloud Formations</title>
	<link>http://nvseal.cgsociety.org/gallery/577563</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1198875250_small.jpg"><br><br>An image I made a while back which I am using as my first post here at CGsociety. Rendered using Planetside's Terragen 2 software. Everything in the scene is completely procedural. I do know there are some odd clouds in the lower portion of the scene.<br />
]]>
	</description>
	<pubDate>Fri, 28 Dec 2007 20:54:13 +0000</pubDate>
	</item>
	<item>
	<title>Australia</title>
	<link>http://nvseal.cgsociety.org/gallery/591264</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1201964262_small.jpg"><br><br>Made in TG 2 with some minor post work to add some more richness. I am actually quite pleased with this one although a part of me wishes that I had gone ahead and used the slight reflectivity on the tree leaves. C &amp; C welcome.]]>
	</description>
	<pubDate>Sat, 02 Feb 2008 14:58:09 +0000</pubDate>
	</item>
	<item>
	<title>Brothers</title>
	<link>http://nvseal.cgsociety.org/gallery/583389</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1200157523_small.jpg"><br><br>Made in Terragen 2. Everything except the starfield is generated procedurally within TG 2. No postwork. For those of you who use TG 2 and would like to know how the closer (right) planet's surfacing was achieved you can find an explanation on the Planetside forums. Enjoy.]]>
	</description>
	<pubDate>Sat, 12 Jan 2008 17:05:42 +0000</pubDate>
	</item>
	<item>
	<title>Hurricane Study v2 #1</title>
	<link>http://nvseal.cgsociety.org/gallery/582218</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1199904770_small.jpg"><br><br>Made in Terragen 2. There are three cloud layers. Two for the hurricane itself and one for some small clouds to compliment the storm. C &amp; C welcome.<br />
<br />
By the way, just to make sure I'm clear this the hurricane is accomplished by using image masks and is not procedurally generated.]]>
	</description>
	<pubDate>Wed, 09 Jan 2008 18:53:27 +0000</pubDate>
	</item>
	<item>
	<title>Planetery Cloud Formations 2</title>
	<link>http://nvseal.cgsociety.org/gallery/579445</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/299971/299971_1199410764_small.jpg"><br><br>Made in TG 2. I cannot remember the exact render time but I think it was somewhere around 100 or so hours. Thanks for viewing.]]>
	</description>
	<pubDate>Fri, 04 Jan 2008 01:39:26 +0000</pubDate>
	</item>
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